

Most of the players I’ve had the pleasure of running with didn’t need medkits, so I’ve not bothered putting in any points this early (level 33) in my build. Whatever you do go with, you’ll also want to put a point in Revive and probably Final Farewell for the teammates. In the end Fast Reload, Fast Movement, and Biocleanse won. For me, I eventually made two medics and used different builds until I found the one that suited me.
#Sas zombie assault 4 medic build free#
As an investment, that makes biocleanse much better and, with only a 5 second cool-down, if you screw up with the placement, you can toss another very quickly, allowing your support to effectively move with the team as you advance thru the map.Įveryone has their own build and their own way of doing things so feel free to experiment. Guns go everywhere and have a 1-3-ish second reload cooldown, making them the most versatile tool in a player’s arsenal. The 60s cooldown is brutal, so you really have to know when and where to drop it, else you just blew 80 energy.Ģ. In multiplayer, most fights are mobile by the time antidote is deployed it gets a few seconds of use – the longest I’ve seen was about 5-6s, except in Last Stand – making it very situational and rarely used to good effect. Here is what I’ve learned after five restarts:ġ. Its the armor and guns and their augments, that make soldiers… and then there is also the purple bomb. You will notice that you don’t have a real disadvantage. but if you do plan to get to lvl 20, I recommend not using any skill points on other things. the BOMB (the purple one) is unlocked at lvl 20, so if you can’t get there, you can be a normal medic and be a tool for your team, medkits dropping out of your pockets, medkits exploding popping out of your chest, pretend to revive teammates… easy truck defense, especially at the stops doesn’t hurt HVM soldiers in ice station, otherwise they would die on contact like zombies doesn’t hurt eggs, so you have to time your throw to the egg breaking just throw from one gate, deploy turrets at the other. easy terminal and train clearing for vaccine mission My average is 500 kills, and teammates can barely get 150 unless they try really hard to get the kills that I steal. There are delays between waves, so you can easily time your bombs and have at least one up per wave. The gas covers the entire width of the street and kills 97% of zombies on contact, and the 3% that pass through are almost dead easily shot down (apex toxic resistant shadow extra strong extra fast bloaters/ shielders/ runners). on last stand, I deploy the antidote at the front.

always won alpha virus when there is a good hiding spot survived 15 minutes twice in last man standing when another medic also had a huge antidote bomb, losing only when bosses spawned (2,000 kills/40,000 xp/ $20,000 cash) survived 4 minutes average in last man standing, while most players survive only 2-3 minutes Proof that zombie antidote is most important (150,000 damage per sec, for 30 seconds+30 second cooldown)Īs a level 20-ish medic with 19+ on zombie antidote, I have…
